One xeconds balance.
Transparent and usage-based. No mystery tokens, no surprise math. The exact cost shows before you start, and what you approve is what you pay.
1 xecond = 1 second of 60fps interpolation. That’s the whole unit. You’re billed by the seconds you render.
Trial credit
120 xeconds on signup
Watermarked output. Spend it on smooth, slo-mo, or ultra. No anonymous processing.
- Watermarked exports
- ~2 min at 60fps smooth
- Smooth, slo-mo & ultra
- Files kept 7 days
Starter
600 xeconds · $0.0083/xecond
For first paid exports and short creator clips.
- ~10 min at 60fps smooth
- ~2.5 min of 4× ultra
- Watermark-free exports
- Files kept 180 days
Power
Most popular4,000 xeconds · $0.0063/xecond
Save 25% vs StarterMost popular. Best balance of volume and price.
- ~67 min at 60fps smooth
- ~17 min of 4× ultra
- Watermark-free exports
- Files kept 180 days
Pro
10,000 xeconds · $0.0050/xecond
Save 40% vs StarterFor agencies, batch jobs, and API-heavy workflows.
- ~2.8 hr at 60fps smooth
- ~42 min of 4× ultra
- Watermark-free exports
- Files kept 180 days
Where ReframeFX fits.
Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.
| Decision | ReframeFX Browser studio + product API | Direct API WaveSpeed, HitPaw, fal.ai | Premium Topaz, Adobe, DaVinci | Local Flowframes, SVP |
|---|---|---|---|---|
| Effective price | $0.005 to $0.008/sec transparent, by processed second | $0.008 to $0.03/sec WaveSpeed floor; HitPaw higher | $25/mo+ license or subscription | $0 plus your GPU + setup time |
| FPS targets & slo-mo | 60 / 120 / 240 pick any target; true 2× / 4× slo-mo | Mostly 2× WaveSpeed fixed 2×; raw endpoints DIY N× | Any target | Any target |
| Scene change detection | Automatic learned cut detection, zero config | Basic SSIM threshold | Per-clip edit shot by shot | Opt-in manually tune sensitivity |
| API access | Same balance simple REST, one balance for studio + API | Yes separate per-product billing | Premium tier | No |
| Skill needed | None drop a clip, pick smoothness | Coding integrate the REST API | Editor skills NLE timeline or app presets | Tinkering GPU config + model files |
| No install | Browser | Browser API-first, not a browser studio | Desktop | Desktop |
| Cost shown before render | Always estimator + API endpoint | Per-second no upfront calc UI | Sub-billed | n/a |
| Setup time | < 1 min sign in, drop a clip | ~5 min create API keys, learn shape | 15+ min install + license + first export | 30+ min GPU drivers + model downloads |
Know the xeconds before the render.
ReframeFX charges in xeconds. One xecond is one second of 60fps interpolation. Higher FPS outputs cost more only when they create substantially more frames.
Render estimate
Same rule used before every render
Smooth. Up to 60fps. 1 xecond per second of input. No markup.
Browser and API share one balance. Paid credits render clean by default; trial credits render watermarked.