Reframefx
Pricing

One xeconds balance.

Transparent and usage-based. No mystery tokens, no surprise math. The exact cost shows before you start, and what you approve is what you pay.

What’s a xecond?

1 xecond = 1 second of 60fps interpolation. That’s the whole unit. You’re billed by the seconds you render.

For example
30s clip → 60fps = 30 xeconds (~$0.15; Pro)

Trial credit

120 xeconds on signup

Free

Watermarked output. Spend it on smooth, slo-mo, or ultra. No anonymous processing.

Start free
  • Watermarked exports
  • ~2 min at 60fps smooth
  • Smooth, slo-mo & ultra
  • Files kept 7 days

Starter

600 xeconds · $0.0083/xecond

$5

For first paid exports and short creator clips.

  • ~10 min at 60fps smooth
  • ~2.5 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Power

Most popular

4,000 xeconds · $0.0063/xecond

Save 25% vs Starter
$25

Most popular. Best balance of volume and price.

  • ~67 min at 60fps smooth
  • ~17 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days

Pro

10,000 xeconds · $0.0050/xecond

Save 40% vs Starter
$50

For agencies, batch jobs, and API-heavy workflows.

  • ~2.8 hr at 60fps smooth
  • ~42 min of 4× ultra
  • Watermark-free exports
  • Files kept 180 days
Compare

Where ReframeFX fits.

Pick the lane that matches your workflow.
Turn any clip into smooth 60fps or cinematic 240fps slo-mo in minutes, with no desktop app or code, priced transparently by the second.

Decision
ReframeFX
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Decision
ReframeFXYou are here
Browser studio + product API
Direct API
WaveSpeed, HitPaw, fal.ai
Premium
Topaz, Adobe, DaVinci
Local
Flowframes, SVP
Effective price
$0.005 to $0.008/sec
transparent, by processed second
$0.008 to $0.03/sec
WaveSpeed floor; HitPaw higher
$25/mo+
license or subscription
$0
plus your GPU + setup time
FPS targets & slo-mo
60 / 120 / 240
pick any target; true 2× / 4× slo-mo
Mostly 2×
WaveSpeed fixed 2×; raw endpoints DIY N×
Any target
Any target
Scene change detection
Automatic
learned cut detection, zero config
Basic
SSIM threshold
Per-clip
edit shot by shot
Opt-in
manually tune sensitivity
API access
Same balance
simple REST, one balance for studio + API
Yes
separate per-product billing
Premium tier
No
Skill needed
None
drop a clip, pick smoothness
Coding
integrate the REST API
Editor skills
NLE timeline or app presets
Tinkering
GPU config + model files
No install
Browser
Browser
API-first, not a browser studio
Desktop
Desktop
Cost shown before render
Always
estimator + API endpoint
Per-second
no upfront calc UI
Sub-billed
n/a
Setup time
< 1 min
sign in, drop a clip
~5 min
create API keys, learn shape
15+ min
install + license + first export
30+ min
GPU drivers + model downloads
Pricing calculator

Know the xeconds before the render.

ReframeFX charges in xeconds. One xecond is one second of 60fps interpolation. Higher FPS outputs cost more only when they create substantially more frames.

Duration
30s
Factor
3x
Charged
30 xeconds

Render estimate

Same rule used before every render

Smooth · 1×
Input seconds
30s
k (xec/sec input)
1
Deducted
30 xeconds
~$0.15 at Pro pack rate

Smooth. Up to 60fps. 1 xecond per second of input. No markup.

Smallest current pack that covers it
Starter · $5 · 600 xeconds
Start render

Browser and API share one balance. Paid credits render clean by default; trial credits render watermarked.

Your first 120 xeconds are on us

Smooth motion. No install.

Open studio